Systems thinker with broad technical exposure. Linux-native, infrastructure-minded, and comfortable across the stack. Studying Computer Engineering at ESPRIT, completed internship at STEG (Tunisia's national energy company), and formerly Lead Designer at Kilanos Studio. I run a public Arch Linux mirror and have shipped games to itch.io. I build things that talk to each other.
A fully automated, publicly accessible Arch Linux package mirror designed, deployed, and maintained from Tunisia. Built with rsync, systemd services, and timers for reliable scheduled synchronization with upstream mirrors. Handles DNS configuration, reverse proxy readiness, and port forwarding. Every constraint, issue, and fix is documented on Git.
PIC16F877-based embedded system monitoring temperature, water level, and lighting. Drives actuators to hold stable conditions with manual override, real-time status display, and safety alarms via internal and external interrupts. Thresholds persist across power cycles via EEPROM.
A locally-running AI application where the 24 psychological skill voices from Disco Elysium respond to your thoughts in real time. Built on Ollama, Piper TTS (migrating to XTTS v2 with cloned voices), and a single HTML file. No cloud. No API costs. No data leaving your machine.
2D platformer built in C on Debian Linux. Time-based game loop with input handling, update, and render steps for responsive gameplay. Ported to Windows and published on itch.io.
Full-stack educational web platform for quizzes, messaging, and safe interaction for children. Built with a team of 6. Features include a points and badges reward system, role-based access, and content moderation tools.
Publication management system for academic research. A platform to organize, track, and manage academic publications and citations. Currently in development.
Public Arch Linux package mirror for Tunisia. Built with rsync, systemd services, and timers for reliable synchronization with upstream mirrors.
An ongoing autobiographical project. A jumble of dysfunctional thoughts rendered in writing and video. The long game. Not yet public.
Open to internship opportunities, engineering roles, and collaborations. Based in Tunis and available remotely or for relocation.
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